Haste Arcade offers $5,000 prize to game developers in Game On competition

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By Jamie McKane Published: November 19, 2021
Haste Arcade offers $5,000 prize to game developers in Game On competition

BSV-based gaming platform Haste Arcade has launched its Game On competition, which offers game developers the chance to win up to $5,000. The competition is open to all game developers and no blockchain programming knowledge is required thanks to Haste Arcade’s SDK.

To enter, developers must submit a game to the Haste Arcade platform. These submissions will be reviewed for one week, and the developers will be able to make revisions and re-submit. If the game meets Haste Arcade’s minimum requirements, it is added to the platform and the developers enter the judging round, where they stand a chance to win the following prizes (payable in USD or BSV) based on their allocated points:

  • First place: $5,000
  • Second place: $3,000
  • Third place: $2,000

The top 10 games on the Haste Arcade leaderboard will also receive a reward in HST, Haste Arcade’s own BSV-based token, and eligible developers will be able to continue earning revenue through the listing of their submissions on Haste Arcade, where they will take home a 70% revenue share on every gameplay.

Haste Arcade is the world’s first Instant Leaderboard Payout (ILP) gaming platform – a business case that is uniquely enabled by the instant and low-cost transactions of the BSV blockchain it is built on. Haste Arcade allows players to earn money for each time a game is played while they are ranked on its leaderboard. All players pay a small fee for each gameplay and the chance to topple those on the leaderboard, and developers receive revenue through this model, too.

The Arcade integrates with HandCash Connect and the Duro ecosystem, making it accessible to a wide audience of users and easy to build on without the need for the team behind the company to write to the digital ledger themselves.

To find out more about Haste Arcade, the Game On developer competition and the company’s plans, we spoke to the company’s Head of Product and Technology, Michael Drabic.

Drabic has had an extensive career in the technology space and has taken to the blockchain industry with an adept fervour as part of his employment at Haste Arcade.

‘I’ve been a career consultant. I’ve worked in the consulting space for 13 years across a bunch of different industries. The blockchain digital currency like industry or domain is actually completely new to me, so I’ve been spending a lot of time trying to understand just what’s going on in the blockchain world,’ Drabic says.

‘It’s been a lot of fun reading about that; it’s been something I’ve wanted to learn. So now that I have the opportunity and a pretty good reason to further understand, it is exciting.’


Game On for new developers and players

One of Haste Arcade’s key goals with the Game On developer competition is to garner feedback from developers using their SDK, as well as widen the adoption of the platform by players and game makers alike.

‘We wanted to encourage people to try our SDK and learn more about Haste and what the Arcade is all about. So, we thought we could really accomplish that through holding a developer competition where we would both attract game developers to build with the SDK that we’ve put out there and is available today, and then on the flip side of that, we’d be able to have more players learn about Haste Arcade and see the cool games that third-party game developers are bringing to the Arcade and what potential there is there for that,’ he explains.

‘The goal there then for us would be to take feedback from the developers who use the SDK, and it just gives us a way to improve it and make it better so that come next year, we have a solid foundational SDK that can be used by small independent game developers as well as larger or medium-sized game studios who would be interested in launching a game on the platform.’

The Game On competition is off to a promising start so far, and Drabic hopes they will see a good number of submissions. Most important to him, however, is the feedback from developers they can use to improve their tools.

‘As part of the competition, we’ve had two games go live. We have two games in review currently, there has been a lot of interest in our Discord channel, and we’re hoping for a good turnout until the end of the year,’ he says.

‘What we really hope to get out of [the competition] is just good feedback from the developers. We want to make sure that the SDK is easy for them to implement. Whatever bugs people find, we want them to report them, we want to prioritise fixing them so that everything is reliable and grounded going into 2022, where we can push for a larger audience of game developers.’

The Game On competition is open from November 1 until December 31 for game submissions, and no more submissions are allowed after this.

‘Then from January 15 until January 31, that’s when the judging period happens. The games are judged on certain criteria and then at the end of that we divvy up the points based on their position. We also wanted a way to include the community that has been a part of the alpha version of Haste as well, so they will also get five points to put towards whichever game they like,’ Drabic says.

To find out more about the Game On competition and enter for your chance to win the $5,000 first-place prize, visit the Haste Arcade website.


BSV as the key to ILP

The ILP business model used by Haste Arcade is dependent on one thing above all others – microtransactions at scale. Because it instantly rewards users with payments, it needs to run on a blockchain that can process transactions instantly while also offering fees low enough to warrant the constant transacting of small amounts. The BSV blockchain was the natural solution for this, and Drabic says he can easily see why they went for it.

‘I understand why Dan, Joe and the team, the founders of Haste, selected BSV as our blockchain of choice for our platform. The advantages that it has when it comes to speed and the low fees make our business model viable for not just us, but for the people who are using our platform. So, I think that’s a good foundational understanding for me to at least be able to realise why buy BSV is going to work for us,’ he says.

Thanks to Haste Arcade’s close partnership with HandCash and use of the HandCash Connect SDK, they don’t need to worry about writing to the blockchain at all. Instead, they can focus on building their platform and being assured that much of the blockchain integration is accounted for.

‘We are in close contact with HandCash, and they are able to facilitate our payments and everything like that while we’re able to go build out our features and the platform to bring in users into the Duro ecosystem,’ Drabic says.

‘The thing that gets us excited about BSV is the community that is starting to build around the Duro ecosystem – you can go to HandCash and see where you can spend your Duros, and one of those places is Haste Arcade. That community that’s starting to build around BSV and give it some cohesion is what’s exciting to me from a digital product ecosystem perspective.’

Haste Arcade also passes this abstraction away to the developers that want to launch on their platform. Instead of needing esoteric blockchain coding knowledge, developers can simply provide two points of data from their games to Haste Arcade and they are fully integrated.

‘Right now, our SDK supports just web-based games, and we abstract all [the blockchain integration] away from the game developers. So, there’s really only two things they’re doing from an integration perspective, which is telling us when a player has started to play their game and then they tell us when a play has been completed and what their score is,’ Drabic explains.

‘That’s the abstraction away from the blockchain – the game developer doesn’t need to know how blockchain works at all, and I think that’s one of the main goals of this. We wanted to make it easy for people who don’t know how to write to a blockchain – they don’t need to worry about it.’

Web-based games are just the beginning for Haste Arcade, though. They are exploring how to integrate with popular game engines like Unity and Godot, which should open them up to a host of new developers.

‘I think right now the way we’re thinking about expanding SDK or integration into the Haste platform is exploring other platforms where games can exist. We’re doing some proof-of-concept with engines like Unity and Godot right now, and we’re hoping to release another Haste original game that leverages that type of engine and integrates with our platform via the API as opposed to just the SDK.’


Plans for the year ahead

Haste Arcade is crammed with ambitious plans for the years ahead, but their immediate focus is pragmatic and focussed on garnering feedback from the Game On competition and fulfilling outstanding alpha goals.

‘One of the main themes going forward with our work for the rest of the year is that there are some lingering features from the alpha that we’ve not completely implemented yet, and we’re looking to knock those out as quickly as possible,’ Drabic says.

‘A theme to put to the types of features we’re prioritising are ways to get people into the arcade with less friction and playing faster. Right now, people who are comfortable playing in the arcade are people who are comfortable using crypto. We want to come up with other ways to get people playing other styles of ILP games – there are tons of different games and game styles out there that could be added.’

Unlike many companies in the wider blockchain industry, Haste Arcade is not built to be a crypto-first company. Instead, it aims to attract users and developers to its platform through its unique value offering and features, and the team doesn’t mind if its users are not interested in the powerful BSV blockchain which underpins its capabilities.

‘One of our hypotheses always was that the mainstream individual probably doesn’t care about what blockchain technology is using under the hood. They are excited about getting an instant reward they can actually take and go spend somewhere else for just playing the game. So that’s our belief, and I think over the next few months will really be able to see that play out,’ Drabic says.

When asked for a final word of advice to developers entering the Haste Arcade Game On competition, Drabic warns them not to overthink their project and encourages them to submit their game even if they worry it is too simple.

‘Some of the questions we get when developers ask about the competition, they feel like they need to go build an elaborate game, and my typical response is to go look at all the classic arcade games out there – those are fun and enjoyable to play.’

‘Spend some time researching how to how to build that style of game, you can do it in a short window of time. Start there and don’t feel like you need to go build the moon.’